近战一级:

左:背刺 已汉化

右:健壮【意译】 player gains a permanent +5 to their armor class (玩家获得永久+ 5 to their装甲类)【加五点护甲?】

近战二级:

左:齐射 your skill in combat allows you to save up to 4 unused ap and use it on your next turn(你的战斗技巧可以让你节省高达4的未使用的AP和使用它在您的下一个回合)【可以保留4点AP到下回合?】

右:快速反应 your swiftness and skill with melee weapons has allowed you to attack with them more quickly,reducing the ap cost by i(使用近战武器的你的速度和技巧使你与他们更快的攻击,我降低AP成本)【降低近战消耗AP?】

近战三级:

唯一:战士 you are true demon in combat - your critical chance for all melee weapons has doubled(你是真正的恶魔战斗的关键机会所有近战武器已经翻了一番)【近战伤害翻倍?】

远程一级:

左:致命一击 the player gains a 5% additional critical chance on human targets(玩家获得额外5%的几率的人类目标)【+5%暴击?针对幸存者?】

右:爆头 the player gains an additional %10 critical hit chance on undead.(玩家获得额外的% 1暴击几率对亡灵。)【+10%暴击?针对丧尸?】

远程二级:

左:快速瞄准 your experience with ranged weapons has given you great speed, reducing the ap cost to fire them by 1(你的经验与远程武器给你巨大的速度,降低成本的1 AP火)【远程武器开火AP降低1点?】

右:快速装弹 your familiarity with ranged weapons has allowed you to reload them swiftly, reducing the ap cost by 2.(你熟悉远程武器允许你加载迅速,减少2的AP成本。)【装弹AP降低2点?】

远程三级:

唯一:神枪手 your keen eye and steady aim has increased the effective distance of all ranged weapons by 50%(你敏锐的目光和稳定的目标增加了所有远程武器的有效距离50%)【射击距离+50%?】

领导一级:

一点:立刻行动 allows for an ally of your choosing to bump up their move order and go next(允许你选择来提高他们的移动指令,下一步的盟友)【下一个队员移动格子加大?还是减少移动AP?】

左:aim for the head(瞄准头部) 已汉化

右:don't panic(不要惊慌) keeps allies from going into a panic (or removes them from one) for 3 rounds(保持盟友进入恐慌(或将其从一个)3轮)【应该是持续三回合的抵抗惊慌状态?】

领导二级:

左:get up(起来)when used, knocked out companions immediately get up with 10 health.(当使用了同伴,立即得到了10的健康)【救起同伴能得到生命值?还是队员有生命值?】

右:finish them(完成他们) lncreases the critical chance of every party member by 50% for one round.(lncreases关键的机会,每一个党员的一轮50%。)【机翻太魔幻……】

领导三级:

唯一:double time(双时间)adds 4 AP to each ally for 1 round(adds to each 4 AP盟友for 1回合)【队员1回合内AP+4?】

协商一级:

左:好人缘 the player's personality lifts the spirits of their fellows, earning an additional 5 morale per day.(球员的个性升降机他们同胞的精神,赢得了5个额外的士气的每一天。)【每天+5士气?】

右:team effort(团队的努力)your skills at getting people to work better in a crisis has reauced the upgrade repair time by 25%(你的技能,让人们在危机中更好地工作,具有降低升级修复时间25%)【升级和修复时间-25%?】

协商二级:

左:popular(受欢迎的) the player's force of personality is so attractive that it earns an additional 10 morale per day.(个性的球员的力量是如此有吸引力,它赢得了一个额外的10的士气的每一天。)【每天再+10士气?和上一个技能叠加么?】

右:限额配给 the player's personality motivates people to save a bit more food, reducing daily food cost by 25%(球员的个性促使人们节约更多的食物,减少25%的每日食品成本)【每日食品消费-25%?】

协商三级:

唯一:团结一致 the force of your personality has everyone working together fluidly, reducing the time for every project in the shelter by 25%(你的人格力量和大家在一起,流畅的工作,减少对每一个工程在庇护所25%的时间)【工程建筑时间-25%?】

医疗一级:

左:护理员 the player's medical skill restores an extra 5 hp when using medical items.(球员的医疗技能恢复一个额外的5惠普时使用的医疗用品。)【多回5点血?】

右:草药师 your knowledge of traditional remedies has proved quite useful, generating 2 bandages per day from natural sources.(你的传统医学知识已被证明是非常有用的,每天产生2个绷带从天然来源。)【每天2个绷带?】

医疗二级:

左:战地医师 your experience in combat has improved your speed, allowing you to heal yourself and your allies for only 2 ap instead of 4.(你的经验在战斗中提高了你的速度,让你医治自己和你的只有2而不是4的盟友AP。)【治疗只需要2点AP?】

右:主治医师 your medical authority increases the healing rate to 50% if thereis someone in the nurse or doctor role in the shelter.(你的医疗机构提高治愈率50%,如果有人在医生或护士的防护作用。)【不大明白……治疗量+50%?】

医疗三级:

唯一:医疗专家 your extensive medical experience has everyone at the shelter in peak health, resulting in a +10 hp onus to all allies.(你丰富的医学经验在峰值健康庇护所所有人,造成+ 10惠普所有盟友的责任。)【这机翻也很魔幻啊,是治疗+10点生命值?】

科学一级:

左:lmmunity(免疫)due to your extensive work with hazardous chemicals, you have a 50% reduced chance to be inflicted with the poisoned status effect.(由于你的大量工作,危险化学品,你有50%的减少是造成的中毒状态的影响的机会。)【减少一半中毒几率?】

右:发明家 your familiarity with chemicals allows you to squeeze fuel from every possible source,resulting in an extra gallon per day.(你熟悉化学品允许你从每一个可能的来源紧缩燃料,导致在一个额外的每一天。)【每天+1燃料?】

科学二级:

左:药剂师 your extensive lab experience has sped up creation of all lab projects by 50%(你的广泛的实验室经验加快了所有实验项目创造了50%)【制造时间-50%?】

右:pharmacist(药剂师)you've focused on the creation of antibiotic, allowing you to effectively double their production at the shelter.(你专注于抗生素的创作,让你有效地加倍生产在庇护所。)【产量翻倍?】

科学三级:

唯一:炸弹人 the player's expert knowledge gains them 50% additional damage with thrown weapons.(球员的专家知识的获取他们的50%的额外伤害与投掷武器。)【抛掷伤害+50%?】

生存一级:

左:调查 the player's keen senses have increased their survey range on the world map by 50%.(球员的敏锐感官已经增加了他们的调查范围在世界地图上的50%。)【大地图搜索范围+50%?】

右:forager(觅食) theplayer's bond withnature has allowedthem to increase their maimum harvesting amount by 25%(玩家的债券与自然使得他们增加他们的最大收获量的25%)【收获+25%?】

生存二级:

左:trailblazer(开拓者) the player's skill has increased the on-foot speed of them and their party by 50%.(玩家的技能,增加了对他们的脚的速度和他们的聚会50%。)【大地图移动速度+50%?】

右:专业园丁 your remarkable green thumb has allowed any gardens in the shelter to produce an additional 50% food per day.(你卓越的绿色拇指已经允许在庇护任何园林产生额外的50%的食物的每一天。)【农场增产50%?】

生存三级:

唯一:animal magnetism(动物磁力) your connection to the wild is so strong that a dog will show up to help you in combat (but will flee if too injured, to return later).(你对野生的联系是如此紧密,狗会帮你在战斗中(但要逃避,如果太受伤,后来返回)。)【动物协助作战?】

机械一级:

左:建筑师 your skill in building allows for shelter upgrades to be constructed in 10% less time.(你的技能在建筑允许庇护所升级将减少10%的时间了。)【减少升级时间10%?】

右:efficiency(效率) you know howto construce more with less - shelter upgrades require 10% less parts to complete.(你知道如何构建的多与少亭升级需要减少10%的部分来完成的。)【减少升级所需物品10%?】

机械二级:

左:太阳能 your knowledge of mechanics has allowed you to rig up a solar generator, reducing your generator's fuel use by 50%(你的力学知识,允许你安装一个太阳能发电机,发电机通过减少50%的燃料使用)【减少发电机消耗50%?】

右:汽车修理工 your skill with optimzing vehicles has reduced your fuel use when traveling by 50%(你有一些车辆技术已减少你的燃料使用时乘50%)【减少汽车消耗50%?】

机械三级

唯一:impenetrable(坚不可摧) your superior engineering skills have given your fence incredible durability, raising its total hp to 500.(你给你的篱笆上工程技能有不可思议的耐火性,提高其总HP to 500。)【护栏+500生命值?】

PS:翻译为机翻

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