Before even starting to animate I usually test out a number of different lighting conditions inside a scene to determine which of them look least horrible! The plan for the next animation is to have Zoe resting on the couch in her room with a full squirmy tummy, and of course this borderline smut scenario needs to be properly lit as well!
在开始制作动画之前,我通常会在一个场景中测试一些不同的照明条件,以确定哪种条件看起来最不可怕! 下一个动画的计划是让Zoe躺在她房间的沙发上,蜷缩着肚子,当然,这个边缘的色情场景也需要适当的照明!
During the recent days I"ve set up various lighting models to test inside her room. Unlike the recent animation this is a relatively small scene and therefore allows for fairly detailed light and shadows. Lighting is mostly made up of a skylight half-sphere illuminating the room, as well as weak ambient light, a stronger sun spotlight, and hand placed global illumination. For the night variation there are other light sources, but this particular variation was made knowing I wouldn"t use it anyways, after having done two animations playing at night time in a row. Having said that, I didn"t put much consideration into the night variation, which is why it doesn"t look particularly good.
最近几天,我在她的房间里建立了各种灯光模型进行测试。与最近的动画不同,这是一个相对较小的场景,因此允许相当详细的光线和阴影。照明主要是由一个照亮房间的天窗半球组成,还有微弱的环境光,一个较强的太阳聚光灯,以及手放的全局照明。对于夜间的变化,还有其他的光源,但这个特殊的变化是在连续做了两个在夜间播放的动画后,知道我无论如何不会使用它。说到这里,我并没有对夜晚的变化进行过多的考虑,这就是为什么它看起来并不特别好。
All things considered I"ll likely go with the rainy variation, I love the idea of raindrops on the windows refracting the outside light. Furthermore the grey/green contrast of plants and furnishings has a soothing effect on the eye, which will fit perfectly for this animation. I"ve planned to additionally put at least one tree in front of the windows outside to emphazise this contrast, apart from that the 2D image plane of the city will be less obvious, so things will feel a little less like the Truman Show.
综合考虑,我可能会选择雨天的变化,我喜欢窗户上的雨滴折射出外面的光线的想法。此外,植物和家具的灰色/绿色对比对眼睛有一种舒缓的效果,这将完美地适合这个动画。我计划在窗外至少放一棵树来强调这种对比,除此之外,城市的二维图像平面将不那么明显,所以事情会感觉不那么像杜鲁门秀。
Zoe"s room has gotten a few improvements by now as well, most notably the curtains. Material shaders have seen a vast improvements overall, glossy ones have real time reflections now, while others like the carpet were enhanced by a fancy fur shader! I shall hold back from making a terrible fur-niture pun here. <:
Zoe的房间现在也有了一些改进,最明显的是窗帘。材料着色器在整体上有了很大的改进,光亮的材料现在有了实时反射,而其他的材料如地毯则通过花哨的毛皮着色器得到了加强 我将忍住不在这里做一个可怕的毛皮家具的双关语。<:
There"s still some work to be done here. Eventually the room needs a few more props, apart from that there"s currently nothing behind the camera, so modelling a desk with a laptop , as well as a door seems like a good idea. This way she wouldn"t always have to enter throught the window as well
这里仍有一些工作要做。最终,这个房间需要更多的道具,除此之外,目前相机后面没有任何东西,所以建立一个带有笔记本电脑的桌子以及一扇门的模型似乎是个好主意。这样,她就不必总是从窗户进入了。
二,Zoe"s Room - Final render二,Zoe的房间 - 最终效果图Oh boy, I think I"m finally done! After spending the recent days modelling props like I have no life (like I had a life otherwise :"D) Zoe"s room is finally finished! With most props and furniture being custom made, I was also able to find a few decent free items like the fancy Apple gadgets lying on the table! The room was supposed to look like an actual person would live in there, which is why I walked the extra mile to place equipment all over the place. Apart from candles and gadgets there"s also little details such as power sockets and cables, something that is often not considered in 3D art.
天哪,我想我终于搞定了!在花了最近几天的时间,我没命似的在做道具模型(就像我有生命一样:"D),Zoe的房间终于完成了! 由于大部分道具和家具都是定制的,我还能找到一些像躺在桌子上的花哨的苹果小玩意这样的免费物品 这个房间应该看起来像一个真正的人住在里面,这就是为什么我走了额外的路,把设备放在各个地方。除了蜡烛和小工具外,还有一些小细节,如电源插座和电缆,这在3D艺术中往往是不被考虑的。
The image should represent the quality for the target render pretty well. Right now a single frame of the scene takes roughly 15s to render at full 4K resolution. Gotta see how things look once Zoe is inside the scene with her system heavy fur shaders! But that"s something I"ll get to later. Next steps would be testing the dynamic elements in a short test animation, which is something that will be Patreon exclusive. This is mostly to test out dynamic elements such as rain, trees moving, candles, lightning strikes, ect.
这张图应该能很好地代表目标渲染的质量。现在,一个场景的单帧在全4K分辨率下大约需要15秒的时间来渲染。我得看看Zoe在场景中使用她的系统重度皮毛着色器后,情况会怎样!但这是我将会考虑的。但这是我以后要做的事情。下一步将是在一个简短的测试动画中测试动态元素,这将是Patreon独有的东西。这主要是为了测试动态元素,如雨、树木移动、蜡烛、闪电等。
Once that is done, we can finally get to animating! (:
一旦完成,我们终于可以开始做动画了 (:
三,Zoe"s Room - Dynamics Test
三,佐伊的房间 - 动态测试
Here"s a short test animation of Zoe"s room to test out the dynamic elements in motion. Quality should be identical to the target render, safe for some small differences in color grading. The rain itself falls a bit slowly and will likely drop a bit faster in the final animation, some mild flickering here and there as well, but that"s nothing that can"t be reduced for the final film.
这是一个关于Zoe房间的简短测试动画,用来测试动态元素的运动。质量应该与目标渲染图相同,只是在调色方面有一些小差异。雨水本身落得有点慢,在最终的动画中可能会落得更快一些,这里和那里也有一些轻微的闪烁,但这并不是什么不能在最终影片中减少的问题。
Next step is to implement Zoe, her room is now ready to go!
下一步是加入Zoe,她的房间现在已经准备好了!